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Tuesday, November 27, 2012

MEDIA

I guess I forgot to post the latest youtube vid.


Here is the base character and azure blaster from AE-Redux.







No textures yet, but I'll work those out soon.

Live Live
-PlanetKiller

Human

Adventures' Edge is getting redone. I have started modeling low-poly characters to be used. The azure blaster has been remodeled. Databases are going to be used from meow on to store data. Save file size will no longer be an issue. Residue has a new gun, the hurker. It fires bio-grenades, but needs some work. Grenades are now usable, but need some modifications. I have moved the pickup script to the items, but I still need to add weapon swapping and add the cave level. I should just release Residue now and que sera sera, but I know how you humans are want to react to something unfinished. Maybe after I make these changes I will release Residue.

Saturday, November 24, 2012

Minty freshness

Windon't$ was "annoying me to a vulgar breakdown"; so I tried linux mint via a microSD. The speed is intoxicating. I will soon be using Mint 14 with the mate desktop. All games will now be cross-platform between windon't$ and Linux-awesomesauce. Now, let's try this again; once more, with feeling.

Sunday, November 4, 2012

FWAP!

I feel like I fell an inch short of the finish line. Tried publishing Residue on Desura. First I had to put it on ModDb, but there is a game with that name already. After naming mine Residue (PK), the game had to be authorized. I cannot publish it until it is authorized and I have 10 images for Residue.