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Friday, June 28, 2019

Map Hatter

The majority of the maps have been made for Adventures' EDGE. Since the player is in every map, I had to position them at the correct entrance. Therefore, I grouped the exits in pairs. Both exits to and from a map share the same group and have a node that I place the player at on map load.

First I gave each exit a letter in an exported variable, then I grouped them based on that letter (Groupa, ect.) and renamed the variable to the group. As you go through the exit, it will set the current map and exit to the values in the exported varables.

Export variables show up in a nodes properties, so you can edit them as needed without making several scripts or massive if statements. I'm only going to save the map exit/entrance data instead of the players position. That map will load on start and I'll avoid players getting stuck in walls if I have to modify the maps.

These will be implemented in the indev 1.00 version as they are ready for the build.

Future plans include
NPC generation and loading
more NPC features
Completion of current lazuna families
New lazuna families
A basic story intro (very basic)


Friday, June 21, 2019

Boot up the door locks

I'm focusing more on Adventures' EDGE. Mostly I'm testing how much stress causes my chest to hurt. Not the greatest plan, but it's for science. The doors are now working well, and will be found in buildings on the next update. The map enter/exit system is mostly done and the player is placed at the proper entrance (mostly). Now I just need to finish putting the towns together and set all the exit destinations. Then I'll work on making specific doors lock at night. Mostly I'll group them and exclude the player from being noticed by the door during those times. If the player gets trapped, I'll have the floor warp them somewhere (map entrance, I'm being lazy). Don't expect door locks on the next update.

Most of the maps are done, but some town data must be programmed and generated. Then I'll start working on the story some. I'll have to make more Lazuna and modify the skills. Sounds must be created and added. The title screen might get some changes, not sure what. Plenty to do.