After several days I have implemented a NPC battle system. This will be present in version [Indev 0.08]. So far, the battle system works well, all of it. There might still be a few bugs, but attacking an NPC will provoke them. This will lay the groundwork for NPCs to attack the player when the story permits.
There are no rewards or penalties for wins/losses. Later you'll lose/gain money based on knockouts. NPCs return their Lazuna when they are knocked out, but the player does not have to. If you return all your Lazuna, the battle ends with the NPC winning. NPCs can also, theoretically battle each other, and I'll try to add that.
Supporters will soon be listed in the title menus, along with more "incentives" to be a supporter. There is an easter egg planned for April first, and after the Indev phase I'll be adding holiday eggs. Quests will be added next, along with NPC/Lazuna navigation. Then I'll add the story and a few towns. Indev will be finished once I've finished several towns.
Posts about the games I've played and worked upon, both current, failed, and other. I'll also post about subjects that interest me.
Tuesday, January 8, 2019
AE Charmed Forest
Been working on charmed forest, one of the permanent maps for Adventures' EDGE. Over the next few weeks I'll be working on getting placeholder attacks and other background features implemented. Then I'll start adding towns, story lines, lazuna, and more defined maps. Glitches will be "patched" based upon severity as I come across them.
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