Posts about the games I've played and worked upon, both current, failed, and other. I'll also post about subjects that interest me.
Tuesday, November 27, 2012
Human
Adventures' Edge is getting redone. I have started modeling low-poly characters to be used. The azure blaster has been remodeled. Databases are going to be used from meow on to store data. Save file size will no longer be an issue. Residue has a new gun, the hurker. It fires bio-grenades, but needs some work. Grenades are now usable, but need some modifications. I have moved the pickup script to the items, but I still need to add weapon swapping and add the cave level. I should just release Residue now and que sera sera, but I know how you humans are want to react to something unfinished. Maybe after I make these changes I will release Residue.
Saturday, November 24, 2012
Minty freshness
Windon't$ was "annoying me to a vulgar breakdown"; so I tried linux mint via a microSD. The speed is intoxicating. I will soon be using Mint 14 with the mate desktop. All games will now be cross-platform between windon't$ and Linux-awesomesauce. Now, let's try this again; once more, with feeling.
Sunday, November 4, 2012
FWAP!
I feel like I fell an inch short of the finish line. Tried publishing Residue on Desura. First I had to put it on ModDb, but there is a game with that name already. After naming mine Residue (PK), the game had to be authorized. I cannot publish it until it is authorized and I have 10 images for Residue.
Wednesday, October 10, 2012
I put my fingers into many pots.
I'm selling Tees on CafePress. Link is above in my links. There is only one design, but I hope to create many designs covering various subjects. Residue is coming along nicely, I am finishing up the 2-player options. Afterward, I'll add some monsters and guns. It will be sold on Desura when finished, then I'll return to AE (Creating a dynamically-static game is too difficult for me). There will be changes, momentous ones.
Tuesday, October 2, 2012
Phlem Phlan
For the past week I have been sick. The cough still won't go away. Since my last post, I was so annoyed at Adventures' Edge's intermittent crashing that I started a different project. The project is called "Residue". I originally made it so my cousin and I had something to play when we where bored with HALO. Because I was still new wit blender, Residue sucked; thus it was shelved. It has been unshelved as a short fps. You will be able to choose the duration of the game, the level, and your gender; then shoot enemies until the game ends or you die. Since working on Residue, I have discovered that the navimesh causes intermittent crashing when it is on the active layer. Once Residue is done, I'll finish up AE.
Have a death-slime.
Have a death-slime.
Saturday, September 8, 2012
JewelCaves
Images of the new map in AE. The Jewel Caves hold the first dungeon you will encounter. The dungeon must be beaten to proceed beyond the first island. There are five milestones before the beta release of this game, I am working on the third milestone.
Tuesday, August 21, 2012
AE :: WARNING!
Vending machine, get items from it. Script optimization almost complete. Considering 3rd person camera and modification of grass textures. Navimesh errors need resolution. Buildings need navimeshes to facilitate npc AI. Clock and cash added to hud. Menu modified to use tabs for navigation, mouse pointer can now access all menu pages.
//warning// overload of things todo
//warning// this laptop sucks
//warning// overload of things todo
//warning// this laptop sucks
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