Posts about the games I've played and worked upon, both current, failed, and other. I'll also post about subjects that interest me.
Saturday, September 8, 2012
JewelCaves
Images of the new map in AE. The Jewel Caves hold the first dungeon you will encounter. The dungeon must be beaten to proceed beyond the first island. There are five milestones before the beta release of this game, I am working on the third milestone.
Tuesday, August 21, 2012
AE :: WARNING!
Vending machine, get items from it. Script optimization almost complete. Considering 3rd person camera and modification of grass textures. Navimesh errors need resolution. Buildings need navimeshes to facilitate npc AI. Clock and cash added to hud. Menu modified to use tabs for navigation, mouse pointer can now access all menu pages.
//warning// overload of things todo
//warning// this laptop sucks
//warning// overload of things todo
//warning// this laptop sucks
Thursday, July 19, 2012
AE :: Beta-Test 1
Really Mr. Internets; I can upload? Thank yous, Mistah Internets. That was sarcasm; from my brand-new subpar laptop to the subpar public internet access, posting becomes a challenge. Blogger is quite useful, connecting to youtube, but ModDb tends to be slow uploading or linking files. I have been updating my ModDb profile, so I have ignored Blogger. The game is now in the beta-prep stages before release. I am hoping for an August release, but I am not setting anything in stone yet. NPC AI still has to be implemented, but the kopii AI looks good. There are still over 100 kopii to add and almost 200 attacks, but once the setup is done it should go quickly and smoothly. The dungeons are looking like the hardest thing, mostly the puzzles.
No one has the right to be offended by the first two sentences, you either live in America, or you cannot take legal action.
Monday, June 4, 2012
AE :: Needs More A.I.
Wednesday, May 23, 2012
AE :: Well, We're back; in the car again.
Rewriting everything has taken some time, but I am almost where I was before. I still need to add the kopii and setup the battles, but there have been some improvements. After the battle system is implemented, I'll be able to leave the town and start adding and tweaking stuff. Unfortunately, I have to work tomorrow, so I might not get much done for awhile. I hope people buy this game once released, but I still have to decide how to sell it. Maybe steam or my own website. Enjoy the movie.
Friday, May 11, 2012
Gameplay
Here are some images of items and clothing with a view of the game running. The clothing are mostly done with textures, the items are just representations for the menu. Most of the rewrites are done, and the use of external modules makes everything cleaner. Internal scripts are starting to be externalized for legal reasons and I am creating the items for use within the game. Once the items are done I'll finish the menu and start importing the Kopii.
Coins (columns from left to right) "unit" (only an iron coin) "coin", "nyan", "luna", and "bone".
I have started working on the food items, once they are done I'll setup all the items and finish the buildings. Afterward, it's just a matter of adding the dungeons and kopii.
Friday, April 13, 2012
module.awesome(True)
I have a track for my game titled child. Hopefully the link works so you can listen to the song. The save file has been rewritten to be more compact and easier to work with. There are several support scripts written to handle major functions. While the town map is unfinished, it does load a house and the player family. House roofs have been redone and I will start working on the other buildings soon. The player controls are easier to do with the support scripts and the character load script is smaller and faster. Once I have enough to make a good video I'll post a project on moddb.
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