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Tuesday, March 27, 2012


Here are a few maps from Adventures' Edge. The Hawaiian islands where used as a base template for the islands in the game. I am considering adding AO maps to the materials; per a tip on blender artists. My laptop is still slow, but my desktop is extremely powerful, even if it is a few years old. An instructor of mine put my desktop together after he helped me select the parts. I speed up firefox by going into the about:config and lowing the javascript timeout paramerters. If it takes longer than one second, it is too poorly coded; because of the tweaks, my laptop seems to be faster.

Tuesday, March 13, 2012

SHA is so MD5

The overworld maps are finished, along with town, dock, and dungeon icons. Because I was lazy with the map modeling, I used the remesh modifier. The remesh modifier is good, but complex models should be broken down to use it effectively. My job does keep me from working on my projects, but it is a good job and I enjoy it (when I don't mess up). Mattline1 is following my blog, and the things he has posted are really good. I prefer first person camera modes because of their ease, so I don't think I'll be doing anything too complex.

Thursday, March 1, 2012

Gainfully Underemployed

I recently acquired a part-time job helping with plant arrangements, and I hope it works out.The islands in AE have been modeled and most have textured. These islands will be used to show the map overworld; they will not be playable. Once done, I shall start working on the playable maps.