It always seems like two steps forward, one step back when you are a singular gamedev. I'm having problems with the textures/materials in Little One and there is still so much to do. Sometimes I wish these problems didn't happen, but I enjoy solving problems. Once the material problem has been corrected, and I know a good way to correct it, I'll start adding and testing the final mechanics.
The dialog system is in another project and needs to be modified for Little one. Player and NPC models are mostly done, just need textures, animations, and a few minor accessories. Critters need some more programming and they'll give way to beasts within the game. Building upgrades need to be modeled, textured. and fully implemented. There needs to be a way to dispense materials from destructible objects. Many of the parts and player upgrades need to be coded and implemented. Opening and ending scenes need to be done along with success/fail conditions. World data and save/load systems need to be finished.
I should do some planning on the final parts needed. Most of the player upgrades are partly implemented. There is a collection on open game art that has resources for Little One, as well as what I'm making now.
Speaking of planning, I'll be planning a project a bit this month. If I finish Little One this month (November 2019) I can work on another project in December. Little One will have taken about five or six months at the end of November 2019.
I wonder if I can make a bigger game in two months if I planned it well.
Posts about the games I've played and worked upon, both current, failed, and other. I'll also post about subjects that interest me.
Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts
Monday, November 4, 2019
Tuesday, March 27, 2012
Jason
Here are a few maps from Adventures' Edge. The Hawaiian islands where used as a base template for the islands in the game. I am considering adding AO maps to the materials; per a tip on blender artists. My laptop is still slow, but my desktop is extremely powerful, even if it is a few years old. An instructor of mine put my desktop together after he helped me select the parts. I speed up firefox by going into the about:config and lowing the javascript timeout paramerters. If it takes longer than one second, it is too poorly coded; because of the tweaks, my laptop seems to be faster.
Wednesday, November 16, 2011
AE :: Adrenalyne
I have the kawaii characters mostly finished; I still have to finish the player controls and the NPC AI. With the catalyst script finished, I can create the world data and use that date to load and define the characters. The battle system still needs to be finished. NPC AI and the velocity script my be my greatest challenge. Because I am using a single town map to load all the towns , they may look similar and boring, but I won't have to create 43 individual town layouts (although I may spread out the town layout so it doesn't look so grid-like). Hopefully, I may have a video featuring actual gameplay by my next update, but I have said that several times before.
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