Posts about the games I've played and worked upon, both current, failed, and other. I'll also post about subjects that interest me.
Tuesday, November 1, 2011
AE :: Mumbly Joe
Developing video games is harder than most people expect; that is the biggest reason many fail or abandon projects. The release date for my game may need to move up, but I think I am still on schedule. The prospect of writing the velocity script frightens me; this script will "play" the inactive maps and take care of the NPCs. I have decided to only have one main type of town. This plan will make most of the towns look similar, but will reduce my work load. I hope people will play this game; else, all is for naught. To increase my creativity I wrote a simple word generation script and posted it on BlenderArtists.
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