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Wednesday, December 7, 2011

AE :: multitexture shuffle

Upon waking up my bare feet hit the 35 degree floor. After quickly using the bathroom and washing my hands (with hot water), I go back to a warm bed. A few minutes later I have enough warmth to finally get up. I feed my cat and turn on my PC. Last night I had tried opening my game in the blenderplayer to discover that most of the object will not show up. After adding a clock to the game I record a gameplay vid and re-encode it to flv. I also try to recreate my problem without success. Going outside, I find a sunny spot to warm up. The sky becomes cloudy; check the weather to find five cold days with plenty of clouds. Fopping dopplars. The vid is borked, so I record another one and start it encoding. My mom has a cold and I AM cold, so I do the dishes for her. The hot water warms me, but I have to sign for a neighbor's package. After doing most of the dishes, my stepdad gets up to make his breakfast and lights the gas heater in the living room. I don't like to light the heat for myself, but I will soak it up. Neighbor comes by for his mail; since he is going to town I ride with him to  use the internet at a local coffee shop.I get a cheeseburger in town; my first meal of the day. I awoke at 7:30, after being up past midnight, and it is now noon. After getting to the coffee shop, I get a coffee and connect to the internet to upload all of my updates. I'll probably be awake until two in the morning, being awesome.

Wednesday, November 30, 2011

AE :: By the power of two, the object state shall be gotten.

The NPCs can move, but they have nowhere to move to. There are various errors I need to address before I can add other elements, but I hope to have a working HUD soon. I really should finish building that house.

Wednesday, November 16, 2011

AE :: Adrenalyne

I have the kawaii characters mostly finished; I still have to finish the player controls and the NPC AI. With the catalyst script finished, I can create the world data and use that date to load and define the characters. The battle system still needs to be finished. NPC AI and the velocity script my be my greatest challenge. Because I am using a single town map to load all the towns , they may look similar and boring, but I won't have to create 43 individual town layouts (although I may spread out the town layout so it doesn't look so grid-like). Hopefully, I may have a video featuring actual gameplay by my next update, but I have said that several times before.

Tuesday, November 1, 2011

AE :: Mumbly Joe

Developing video games is harder than most people expect; that is the biggest reason many fail or abandon projects. The release date for my game may need to move up, but I think I am still on schedule. The prospect of writing the velocity script frightens me; this script will "play" the inactive maps and take care of the NPCs. I have decided to only have one main type of town. This plan will make most of the towns look similar, but will reduce my work load. I hope people will play this game; else, all is for naught. To increase my creativity I wrote a simple word generation script and posted it on BlenderArtists.

Monday, October 10, 2011

AE :: A catgirl is fine, too.

Here is a thread at BlenderArtists where I post information on my game.

After over two months, the Kawaii characters are almost finished. The different clothing testures still need to be created, but I have base templates for most of them (just add color). Since blender 2.60 should have path finding with navmeshes (Hey, Listen! I'm calling them navimeshes from now on) I will not have to work as much on AI (hopefully). The development of this game should speed up after the Kawaii are finished, but I still need to create a couple hundred kopii and texture them. I do want to make the characters as individual as I can, even though there are only seven fur designs and seven fur colors. Hopefully the addition of the hair does not slow the game down; it uses bone constraints to copy the rotation of an object on a hinge. Another thing I want to accomplish is making the clothing, like bloomers, baggy-looking.

((Challenger approaching!))

Friday, October 7, 2011

Adventures' Edge

I am the PlanetKiller Facade Zaitabai Gaikan,
Destroyer of worlds,
Crusher of evil,
Lover of the cute and furry.

I am the sole member of PlanetKillerGames, an I haven chosen Blender as the program I shall create my games with.

    My first game will be Adventures' Edge, a lighthearted adventuring game full of anthropomorphic creatures and animals with elemental powers. I know you have seen the adventure/monster battle type of game several times before, but not the PlanetKiller way. You choose the look of your character and then the rest is up to you. You can buy an adventure pack and start catching and training the creatures known as kopii and contend in tournaments.  Don't like that; then join a group and help them with their "goals", or defeat their leader and thwart their evil plans; for awhile. Maybe you would rather buy some land and settle down. In addition to their seven skills, each kopii has a superskill that corresponds with one of its elements that you can use in your endeavors.

    Be sure to eat well and get plenty of sleep, you will have to keep an eye on your stats or face the consequences. I would also advise against attacking villagers, you do not know how strong their kopii are; and other villagers may join in. Clothing is optional, but you may find something you want to wear. As you explore you can use your experience to increase your levels, or the levels of your kopii. Since each stat has its own level it is easy to create any archetype.

Just don't die.