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Wednesday, November 30, 2011

AE :: By the power of two, the object state shall be gotten.


The NPCs can move, but they have nowhere to move to. There are various errors I need to address before I can add other elements, but I hope to have a working HUD soon. I really should finish building that house.

Wednesday, November 16, 2011

AE :: Adrenalyne

I have the kawaii characters mostly finished; I still have to finish the player controls and the NPC AI. With the catalyst script finished, I can create the world data and use that date to load and define the characters. The battle system still needs to be finished. NPC AI and the velocity script my be my greatest challenge. Because I am using a single town map to load all the towns , they may look similar and boring, but I won't have to create 43 individual town layouts (although I may spread out the town layout so it doesn't look so grid-like). Hopefully, I may have a video featuring actual gameplay by my next update, but I have said that several times before.

Tuesday, November 1, 2011

AE :: Mumbly Joe

Developing video games is harder than most people expect; that is the biggest reason many fail or abandon projects. The release date for my game may need to move up, but I think I am still on schedule. The prospect of writing the velocity script frightens me; this script will "play" the inactive maps and take care of the NPCs. I have decided to only have one main type of town. This plan will make most of the towns look similar, but will reduce my work load. I hope people will play this game; else, all is for naught. To increase my creativity I wrote a simple word generation script and posted it on BlenderArtists.