Posts about the games I've played and worked upon, both current, failed, and other. I'll also post about subjects that interest me.
Tuesday, February 21, 2012
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Blender 2.62 came out recently; I downloaded it and tried it out. While I did not try out everything, I did try the remesh modifier. It looks good, but I think it needs some tweaking. I would avoid using it on organic game models, but it seems perfect for terrain. Adventures' Edge is going slowly; my birthday was this month, then I had a tooth removed; both events just shot this month. The map has been reworked to contain 16 maps, instead of 40+. I realized that I cannot just splatter towns wherever, I should plan things out more carefully. There will be ~10 dungeon-like structures and 256 kopii total. After looking at the data structures, I decided to rework the datablocks and combine some of the kawaii stats. By the end of this month I should be done with the majority of the design document and I'll be rushing to finish the game, but smaller maps should help. Anyone have a dungeon generator?
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