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Showing posts with label rewrite. Show all posts
Showing posts with label rewrite. Show all posts

Monday, May 11, 2020

And everything changes again.

I LIVE!

A week after the Covid-19 lockdown my laptop's HDD died, and swapping it out was a pain. A few other problems arose and my three-year-old HP laptop dies completely. I was able to cobble together a desktop without internet access (no service where I live). My cousin's phone gets crap reception in my room (but it gets reception); a dongle and tether later I'm able to access the IRS webpage.

Let me spell it out.

Due to my heart condition\s, and the Covid-19 crisis, I'm unable to have gainful employment. I'm also not disabled enough for any kind of help (major vital organ, really?).
My heart is good, just has some electrical problem due to a previous surgery from birth, and other developing problems (my left arm is a bit numb).

I have a lot of aggression. I'd consider it "anger issues" if I didn't have control (I'm being reminded that laziness isn't control). Sterilize-the-planet levels of wrath. This aggression is great for my focus, not so great for my health or control. After the loss of my laptop (and most of my data) I'm livid.

The government stimulated me, so I have a new laptop. I'll spare the details, it's last year's model so I could keep some money. I've meds to buy and plans to lay.

Now where was I?

Little One may have had some files corrupted, I need to re-assemble the project from backups (Always keep multiple backups). I've got some ideas for Adventures' EDGE (I didn't plan well enough for that) and ideas for future projects.

For now I'm just going to try putting all my focus into my projects, and hoping it doesn't hurt me too much. My focus and aggression can cause chest pains, but I'm not sure the precise trigger. Time for some pomodoro rushes.

Pomodoro rush:
The use of several pomodoro intervals (four or more), each focusing on a different task (two or more) in rotation. Breaks optional, but suggested.

So now, my plans:

Little One need to be brought back up and finished, need to ease into that.
Adventures' EDGE might be going 2D. It'll probably get a turn-based battle system as well.
Resources (2D & 3D) might be created and uploaded to OGA.





Tuesday, February 21, 2012

...

Blender 2.62 came out recently; I downloaded it and tried it out. While I did not try out everything, I did try the remesh modifier. It looks good, but I think it needs some tweaking. I would avoid using it on organic game models, but it seems perfect for terrain. Adventures' Edge is going slowly; my birthday was this month, then I had a tooth removed; both events just shot this month. The map has been reworked to contain 16 maps, instead of 40+. I realized that I cannot just splatter towns wherever, I should plan things out more carefully. There will be ~10 dungeon-like structures and 256 kopii total. After looking at the data structures, I decided to rework the datablocks and combine some of the kawaii stats. By the end of this month I should be done with the majority of the design document and I'll be rushing to finish the game, but smaller maps should help. Anyone have a dungeon generator?