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Tuesday, February 21, 2012

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Blender 2.62 came out recently; I downloaded it and tried it out. While I did not try out everything, I did try the remesh modifier. It looks good, but I think it needs some tweaking. I would avoid using it on organic game models, but it seems perfect for terrain. Adventures' Edge is going slowly; my birthday was this month, then I had a tooth removed; both events just shot this month. The map has been reworked to contain 16 maps, instead of 40+. I realized that I cannot just splatter towns wherever, I should plan things out more carefully. There will be ~10 dungeon-like structures and 256 kopii total. After looking at the data structures, I decided to rework the datablocks and combine some of the kawaii stats. By the end of this month I should be done with the majority of the design document and I'll be rushing to finish the game, but smaller maps should help. Anyone have a dungeon generator?

Saturday, January 21, 2012

Prox :: holy ship

I shall be entering the 2012 Blender Summer Game Competition with a game titled "Proximity". The Kawaii characters that will be used in this game will be uploaded for public use; a link will be placed after BlendSwap has approved the file.

Wednesday, January 11, 2012

AE :: Maptastic



Here is the map for Adventures' Edge; it is based on Hawaii (hope they don't mind).

Thursday, January 5, 2012

AE :: My cat does not eat dead trees

While I have implemented the battle system within the game, it is still very simple. There is only one kopii (Fluppii) and one attack and the player cannot battle yet; but the player controls are there. I have been doing minor cleanup an reorganization within Adventures' Edge to make it easier to edit later on. I still have a lot to do, and here is the todo list.

* Allow player control of kopii
* modify death and return states of kopii
* modify trained kopii AI and make them tougher
* allow NPCs and player to update their looks
* make player preview in menu
* create save menu
* create NPC AI
* create "in battle" state for NPC and player
* create build system
* create obstacle types
* modify item menu
* create player stat menu
* create kopii party menu
* create kopii swap menu
* modify catalyst script
* create growing system
* edit sun and moon
* edit level loading system
* create remaining buildings
* create attacks and effects
* create kopii
* create remaining maps
* create minigames
* create shopping and vending systems
* create velocity script
+ handle daily worl modifications
+ handle NPC death
+ handle ***** *****
+ handle *****
+ handle NPC movement

I am probably forgetting some things, but that is a rough estimate.

Wednesday, December 7, 2011

AE :: multitexture shuffle


Upon waking up my bare feet hit the 35 degree floor. After quickly using the bathroom and washing my hands (with hot water), I go back to a warm bed. A few minutes later I have enough warmth to finally get up. I feed my cat and turn on my PC. Last night I had tried opening my game in the blenderplayer to discover that most of the object will not show up. After adding a clock to the game I record a gameplay vid and re-encode it to flv. I also try to recreate my problem without success. Going outside, I find a sunny spot to warm up. The sky becomes cloudy; check the weather to find five cold days with plenty of clouds. Fopping dopplars. The vid is borked, so I record another one and start it encoding. My mom has a cold and I AM cold, so I do the dishes for her. The hot water warms me, but I have to sign for a neighbor's package. After doing most of the dishes, my stepdad gets up to make his breakfast and lights the gas heater in the living room. I don't like to light the heat for myself, but I will soak it up. Neighbor comes by for his mail; since he is going to town I ride with him to  use the internet at a local coffee shop.I get a cheeseburger in town; my first meal of the day. I awoke at 7:30, after being up past midnight, and it is now noon. After getting to the coffee shop, I get a coffee and connect to the internet to upload all of my updates. I'll probably be awake until two in the morning, being awesome.

Wednesday, November 30, 2011

AE :: By the power of two, the object state shall be gotten.


The NPCs can move, but they have nowhere to move to. There are various errors I need to address before I can add other elements, but I hope to have a working HUD soon. I really should finish building that house.