Posts about the games I've played and worked upon, both current, failed, and other. I'll also post about subjects that interest me.
Tuesday, February 21, 2012
...
Blender 2.62 came out recently; I downloaded it and tried it out. While I did not try out everything, I did try the remesh modifier. It looks good, but I think it needs some tweaking. I would avoid using it on organic game models, but it seems perfect for terrain. Adventures' Edge is going slowly; my birthday was this month, then I had a tooth removed; both events just shot this month. The map has been reworked to contain 16 maps, instead of 40+. I realized that I cannot just splatter towns wherever, I should plan things out more carefully. There will be ~10 dungeon-like structures and 256 kopii total. After looking at the data structures, I decided to rework the datablocks and combine some of the kawaii stats. By the end of this month I should be done with the majority of the design document and I'll be rushing to finish the game, but smaller maps should help. Anyone have a dungeon generator?
Saturday, January 21, 2012
Prox :: holy ship
I shall be entering the 2012 Blender Summer Game Competition with a game titled "Proximity". The Kawaii characters that will be used in this game will be uploaded for public use; a link will be placed after BlendSwap has approved the file.
Wednesday, January 11, 2012
Thursday, January 5, 2012
AE :: My cat does not eat dead trees
While I have implemented the battle system within the game, it is still very simple. There is only one kopii (Fluppii) and one attack and the player cannot battle yet; but the player controls are there. I have been doing minor cleanup an reorganization within Adventures' Edge to make it easier to edit later on. I still have a lot to do, and here is the todo list.
* Allow player control of kopii
* modify death and return states of kopii
* modify trained kopii AI and make them tougher
* allow NPCs and player to update their looks
* make player preview in menu
* create save menu
* create NPC AI
* create "in battle" state for NPC and player
* create build system
* create obstacle types
* modify item menu
* create player stat menu
* create kopii party menu
* create kopii swap menu
* modify catalyst script
* create growing system
* edit sun and moon
* edit level loading system
* create remaining buildings
* create attacks and effects
* create kopii
* create remaining maps
* create minigames
* create shopping and vending systems
* create velocity script
+ handle daily worl modifications
+ handle NPC death
+ handle ***** *****
+ handle *****
+ handle NPC movement
I am probably forgetting some things, but that is a rough estimate.
* Allow player control of kopii
* modify death and return states of kopii
* modify trained kopii AI and make them tougher
* allow NPCs and player to update their looks
* make player preview in menu
* create save menu
* create NPC AI
* create "in battle" state for NPC and player
* create build system
* create obstacle types
* modify item menu
* create player stat menu
* create kopii party menu
* create kopii swap menu
* modify catalyst script
* create growing system
* edit sun and moon
* edit level loading system
* create remaining buildings
* create attacks and effects
* create kopii
* create remaining maps
* create minigames
* create shopping and vending systems
* create velocity script
+ handle daily worl modifications
+ handle NPC death
+ handle ***** *****
+ handle *****
+ handle NPC movement
I am probably forgetting some things, but that is a rough estimate.
Wednesday, December 7, 2011
AE :: multitexture shuffle
Upon waking up my bare feet hit the 35 degree floor. After quickly using the bathroom and washing my hands (with hot water), I go back to a warm bed. A few minutes later I have enough warmth to finally get up. I feed my cat and turn on my PC. Last night I had tried opening my game in the blenderplayer to discover that most of the object will not show up. After adding a clock to the game I record a gameplay vid and re-encode it to flv. I also try to recreate my problem without success. Going outside, I find a sunny spot to warm up. The sky becomes cloudy; check the weather to find five cold days with plenty of clouds. Fopping dopplars. The vid is borked, so I record another one and start it encoding. My mom has a cold and I AM cold, so I do the dishes for her. The hot water warms me, but I have to sign for a neighbor's package. After doing most of the dishes, my stepdad gets up to make his breakfast and lights the gas heater in the living room. I don't like to light the heat for myself, but I will soak it up. Neighbor comes by for his mail; since he is going to town I ride with him to use the internet at a local coffee shop.I get a cheeseburger in town; my first meal of the day. I awoke at 7:30, after being up past midnight, and it is now noon. After getting to the coffee shop, I get a coffee and connect to the internet to upload all of my updates. I'll probably be awake until two in the morning, being awesome.
Wednesday, November 30, 2011
AE :: By the power of two, the object state shall be gotten.
The NPCs can move, but they have nowhere to move to. There are various errors I need to address before I can add other elements, but I hope to have a working HUD soon. I really should finish building that house.
Tuesday, November 22, 2011
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